
Bite of 87

Description
The Bite of ’87 was an event in Five Nights at Freddy’s where an animatronic bit off a human’s frontal lobe in 1987, allowing them to survive. Mentioned in FNAF 1, it happened during a birthday party, causing the toy animatronics to be scrapped and disabling their free-roaming mode.
Phone Guy FNAF 1:
“Uh, they used to be allowed to walk around during the day too.
But then there was “The Bite of ’87.”
Yeah.
I-It’s amazing that the human body can live without the frontal lobe, you know?”
Mentions/Games Related
Five Nights at Freddy’s (2014)
Five Nights at Freddy’s 2 (2014)
Theories
Suspected Culprit: Mangle is the primary suspect due to its erratic behavior and hanging from the ceiling during its jumpscare, allowing it to reach a person’s head. Other theories include Toy Chica or Withered Foxy.
Victim: Jeremy Fitzgerald, the night guard moved to the day shift for the birthday party, is believed to be the victim.
Location: The incident took place at the FNAF 2 location.
Distinction: The Bite of ’87 is frequently confused with the “Bite of ’83,” which is the incident in Five Nights at Freddy’s 4 where the Crying Child is bitten by Fredbear.
YouTube Videos
Scott Cawthon’s Answer
Scott Cawthon has never officially confirmed which animatronic committed the Bite of ’87 or the victim in Five Nights at Freddy’s 2 (2014), keeping it as one of the series’ enduring, unsolved mysteries.
Scott Cawthon once stated, “In the FNaF 4 minigame, why would the tiny Toy Chica be missing her beak?” It is possible that he was hinting at the bite.
Crying Childs Name

Description
The Crying Child (Bite Victim 83′) from Five Nights at Freddy’s 4 does not have a canonically confirmed name, but the community heavily theorizes about it.
Mentions/Games Related
Five Nights at Freddy’s 2 (2014)
Five Nights at Freddy’s 4 (2015)
Five Nights at Freddy’s World (2016)
Five Nights at Freddy’s: Survival Logbook (2017)
Theories
Dave/David: Popularized by recent theories linking the Survival Logbook “Foxy Grid” to the name “Dave” or “David” through reflection, sometimes tied to a drawing in the FNAF movie.
Evan: Long-standing theory derived from finding letters in the Survival Logbook that spelled “Evan”.
Other Fan Names: “Chris” was a popular older name, while “Norman” was suggested by textures in FNAF 4.
Despite these theories, the official character encyclopedia and in-game material refer to him simply as “the Crying Child” or “Bite Victim”.
YouTube Videos
Scott Cawthon’s Answer
Scott Cawthon has never officially confirmed the name of the Crying Child (Bite Victim).
Golden Freddy

Description
Golden Freddy is a ghostly, yellow variant of Freddy Fazbear that appears in FNAF 1 and 2, often acting as a rare, paranormal hallucination rather than a physical animatronic. Known for its slumped, broken posture. .
Mentions/Games Related
Five Nights at Freddy’s (2014)
Five Nights at Freddy’s 2 (2014)
Five Nights at Freddy’s 3 (2015)
Five Nights at Freddy’s 4 (2015)
Five Nigts at Freddy’s World (2016)
Five Nights at Freddy’s: Survival Logbook (2017)
Identity & Possession: The most popular theory, “GoldenBoth,” suggests that Golden Freddy is possessed by both Cassidy, a victim of the 1985 Missing Children’s Incident (as hinted in the Survival Logbook), and the “Crying Child” from FNaF 4.
The Vengeful Spirit: In Ultimate Custom Night, Golden Freddy is identified as “the one you should not have killed,” a spirit (likely Cassidy) who holds William Afton trapped in a nightmare.
Nature: Unlike other animatronics, Golden Freddy appears as a ghostly projection, causing hallucinations like “It’s Me” and crashing the game when it kills the player in the original FNaF.
Role in “Happiest Day”: FNaF 3 minigames hint that Golden Freddy is the final spirit to be freed during the “Happiest Day” event, achieving peace after a long torment.
Appearance Shift: Golden Freddy appears as the withered version in FNaF 2 and 1, but is also connected to the original Fredbear from FNaF 4.
YouTube Videos
Scott Cawthon’s Answer
Scott Cawthon has maintained a cryptic stance, with the community largely relying on hidden messages, the logbook, and subsequent games to piece this together.
Gregory

Description
Gregory is the 12-year-old, protagonist of Five Nights at Freddy’s: Security Breach, who hides in the Pizzaplex and is hunted by Vanny. Heavily theorized to be a robotic recreation of the Crying Child, Gregory is exceptionally intelligent, skilled at hacking, and shows a “glitched” view when near Vanny. Does this mean he’s a cyborg version of the Crying Child?
Mentions/Games Related
Theories
The idea that “Gregory is a robot” (often called “GregBot”) is a fan theory largely popularized by content creators like The Game Theorists, which suggests Gregory is a robotic recreation of the Crying Child from FNAF 4.
Support for the Theory: Proponents point to similarities to the Silver Eyes trilogy (where Charlie is a robot unaware of her nature), the “you are broken” line from Glamrock Freddy (similar to Fredbear in FNAF 4), and his high arcade scores.
Debunking Evidence: Other fans argue Gregory is just a homeless, resourceful child, pointing to evidence in the “Alley” ending where he seems to be a normal, albeit scared, human living in a cardboard box.
Unclear Lore: It is widely accepted that Security Breach has conflicting narratives, and Cawthon has not provided clarification on this specific point, leaving it to community interpretation.
YouTube Videos
Scott Cawthon’s Answer
Scott Cawthon has never officially confirmed or provided a direct answer as to whether Gregory is a robot in Five Nights at Freddy’s: Security Breach.
“It’s Me”

Description
The phrase “It’s Me” is one of the most iconic and persistent mysteries in the Five Nights at Freddy’s (FNAF) franchise, appearing predominantly in the first game to represent a message from the possessed animatronics, often associated with Golden Freddy. It signifies a direct, often hostile or despairing, connection between the spirits of the dead children and the night guard.
Five Nights at Freddy’s 1
The phrase appears frequently, both as visual hallucinations and environment changes:
Golden Freddy Appearance: When Golden Freddy appears in the office, the screen flashes “IT’S ME”.
Fast Flashes: The words flash rapidly on the screen, often alternating with images of a black-eyed/eyeless Bonnie or Freddy with human eyes.
Pirate Cove Sign: After Foxy leaves, the “Out of Order” sign in Pirate Cove has a 1/10 chance to change to “IT’S ME”.
East Hall Graffiti: The posters in the East Hall can change, displaying “IT’S ME” written on the wall.
Game Over Screen: “IT’S ME” can sometimes be seen faintly on the Game Over screen.
Audio/Subliminal: It is sometimes accompanied by the distorted audio from the Night 5 phone call.
Five Nights at Freddy’s 2
Cutscenes: “It’s Me” appears during the between-night cutscenes, particularly when the player is in the perspective of Freddy looking at the Marionette and Golden Freddy.
Death Screen/Hallucination: It appears during rare, sudden visual hallucinations.
Other Game/Media References:
FNAF VR: Help Wanted (Curse of Dreadbear): In the “Game Won” room, shooting three clown posters with darts causes the room to turn purple and the banner to display “IT’S ME”.
FNAF: Into the Pit (Game): A dusty mirror in the game has “IT’S ME” written on it.
FNAF Movie (2023): The phrase appears on a dusty mirror in the film.
The Week Before (Interactive Novel): This book significantly increases the instances of “It’s Me,” using it to show that multiple spirits are communicating their presence to the night guard, signaling that the animatronics are more than just robots.
Sister Location: Michael Afton’s monologue includes the line, “You may not recognize me at first, but I assure you, it’s still me,” referencing the phrase.
Mentions/Games Related
Five Nights at Freddy’s (2014)
Five Nights at Freddy’s 2 (2014)
The Week Before (Interactive Novel)
Theories
The Crying Child (FNAF 4): Often interpreted as the younger brother (Crying Child) trying to reach out to his brother (Michael Afton).
Cassidy/Golden Freddy: The soul of Cassidy within Golden Freddy taunting or confronting William Afton (or Michael, mistaking him for William).
The Missing Children: A general haunting phrase used by the spirits to signify they are present within the animatronics.
The Killer: A remnant of the killer (William) taunting his victims, or the victims telling the killer it is them coming for revenge.
- Association with Golden Freddy: “It’s Me” is directly linked to Golden Freddy in Five Nights at Freddy’s and FNaF World.
- The “Logbook” Hint: In the Survival Logbook, the phrase appears, connecting it to the “Crying Child” (Bite Victim) and fostering theories that it is a message from a spirit—often believed to be Cassidy or another victim—directly addressing the protagonist.
Ultimately, “It’s Me” is intended to be a lingering, eerie question rather than a spelled-out plot point, with the most common consensus being that it is a spirit (Golden Freddy) trying to communicate with someone in the game, such as Mike Afton or the Crying Child.
YouTube Videos
Scott Cawthon’s Answer
Cawthon generally avoids answering specific lore questions directly, preferring to keep the story an unsolved puzzle that relies on clues, misdirection, and community interpretation. He has stated that a very few people will ever fully uncover the intended, complex lore.
He has confirmed that only one major element of the early games was officially retconned (changed) before FNaF 6, but has not specified if “It’s Me” was part of that change.
Recurring themes with characters

Description
Lots of characters backstories are repeated continuously. Not sure if anyone else notices this, but I find it odd. Also names. Is it in anyway connected? Sorry, this is me just making my own notes.
Theories
- Edwin Murray is almost the same story as Henry Emily. They both are engineers and have a child which they are too busy working to watch, so build animatronics to look after. The child dies and becomes animatronic.
- Family structure is the same but with different in movies/games back story/family – eldest brother (Mike Schmidt not Michael Afton), younger brother (Garrett Schmidt instead of Crying Child Afton) and youngest sister (Abby Schmidt instead of Elizabeth Afton). Funnily enough it is exactly like the creator Scott Cawthon’s own siblings… wonder if his dad liked dressing up as a psychotic rabbit?
- Names – Jeremy (kid possessing Bonnie), Jeremy Fitzgerald (protagonist security guard) and Jeremy previous VR tester. Then we have Fritz (kid possessing Foxy) then used as security guard, which is probably Michael Afton calling himself Fritz Smith. Cassidy and Cassie are very similar, but I might be stretching it a bit.
- David Murray is scared of his fathers designs and the Crying Child is scared of the animatronics. Plus both die around the same age.
- This is also true of Charlie/Charlotte who possesses the Puppet/Marionette and Elizabeth Afton who possesses Circus Baby. Both were around the same age.
“Remember Jeremy”

Description
The “Remember Jimmy” Note: In Security Breach, a sticky note says “remember Jimmy,” which is likely a misspelling of “Remember Jeremy,” reinforcing its importance.
Significance: The repetition of this phrase is designed to focus on one of the three “Jeremies” in the series to unlock a deeper understanding of the storyline, potentially suggesting they are connected or that the player should not forget the sacrifices/victims of William Afton.
Context: The phrase acts as a reminder that the protagonist (or the player) is dealing with a haunted history and specifically, a child who was murdered and is seeking revenge.
Mentions/Games Related
Five Nights at Freddy’s (2014)
Five Nights at Freddy’s 2 (2014)
Theories
The Beta Tester (Help Wanted): The phrase first appeared upon death in FNAF VR: Help Wanted, referring to Jeremy, the employee who was corrupted by Glitchtrap and seemingly injured himself.
The Victim (FNAF 2/MCI): It likely refers to Jeremy Fitzgerald, the night guard in FNAF 2 who suffered the Bite of ’87, or the Jeremy who was a victim of the Missing Children’s Incident (MCI) and possessed Bonnie.
The “Memory Plush” (Help Wanted 2): The phrase is used as an achievement in HW2 for collecting a “memory plush,” often associated with Bonnie imagery, urging players to remember a specific, traumatized child or victim.
YouTube Videos
Scott Cawthon’s Answer
The phrase “Remember Jeremy” is a major, largely unsolved mystery in Five Nights at Freddy’s (FNAF) lore, resurfacing across multiple games designed by Scott Cawthon to highlight a critical, often overlooked story point.
While Cawthon has not given a direct, public explanation, evidence suggests it connects to several key characters sharing the name.
Remnant

Description
Remnant in Five Nights at Freddy’s is a supernatural, metallic substance that bonds human souls to machines, acting as a “soul juice” that grants life, possession, and partial immortality. It is created when metal is possessed by a spirit and can be melted down or injected into animatronics/humans.
Mentions/Games Related
Theories
Purpose: It powers the “Scooper” in Sister Location and is used by William Afton to give life to the Funtime animatronics and enhance his own survival, according to YouTube video and Fandom wiki.
Properties: It allows souls to possess metal, causes regeneration, and can sustain life in, for example, Michael Afton.
Weakness: Remnant can be destroyed by high temperatures or fire.
Types/Colors: Various types exist, including red, yellow, and molten, with different properties.
Connection to Agony: Remnant is often linked to intense emotions, specifically agony, which acts as the energetic force keeping spirits attached to metal.
YouTube Videos
What’s in the Box?
Description
Nightmare Ending Five Nights at Freddy’s 4 (2015): After completing Nightmare/Night 7, the player will be taken to a grey box with locks on it. The player can click on the locks, but the box cannot be opened in any possible way. Then, a message appears, saying “Perhaps some things are best left forgotten, for now”. This is still a mystery. Sorry I don’t have an answer and neither does the creator of the games. I think he had to continuously outdo himself due to the fans insistence and is now a bit scared to let them down?

Mentions/Games Related
Five Nights at Freddy’s 4 (2015)
Theories
The “Pieces” (Memories): Based on the text “I will put you back together” and FNaF World, the box contains memories, clues, or key items (like the Fredbear plush) necessary for the Bite Victim to achieve the “Happiest Day,” effectively linking the lore of FNaF 4 to FNaF 3.
Afton Family Items/Lore: Popular theories suggest it holds personal mementos from the Afton family, such as a family photo, the Foxy mask from the older brother, or items proving the Crying Child was the first victim.
William Afton’s Trophies: Others suggest the box contains “trophies” or items salvaged from the MCI (Missing Children’s Incident) kids, linking back to the idea that FNaF 4 connects with FNaF 6 or Sister Location.
The “Body” Theory: A more morbid, early theory, supported by some parallels in the Tales from the Pizzaplex book story “Lally’s Game,” is that the box contains the actual remains (or pieces) of the Crying Child, which “put him back together” into an animatronic.
The Meta Theory (Empty/The Future): Because no one solved FNaF 4 at the time, some believe the box was never intended to hold anything specific, or that it is a meta-commentary on the franchise itself—its secrets were meant to be left forgotten as the lore changed in later games.
Remnant for Gregory?: See the Gregory is the Crying Child theory above.
What Was Actually Supposed To Be There?
FNaF lore expert Game Theory theorized that early drafts, or a potential “original” intention, saw the box containing a toy, a badge, a hospital wristband, and a picture of the Afton family, intended to reveal the origin of the animatronics and the Bite Victim’s family life.
YouTube Videos
Scott Cawthon’s Answer
Scott Cawthon has stated that the Five Nights at Freddy’s 4 box contained the “pieces put together”—the secrets of the first four games. However, he revealed that the intended contents changed over time as the story evolved, and because the community never fully solved the original lore, he never officially pursued or “pulled the rope” on that specific narrative, leaving it effectively empty or abandoned.
Why did William Afton Kill Charlotte?

Description
William Afton killed Charlotte Emily, daughter of his business partner Henry Emily, as his first victim in the Five Nights at Freddy’s series. This, often considered his first murder, occurred in the 1980s (around 1983) and in the game lore led to her spirit possessing the Puppet/Marionette.
Mentions/Games Related
Five Nights at Freddy’s 2 (2014)
Theories
My theory is that after his son was killed by the Golden Freddy animatronic, William Afton was mad with grief and blamed Henry Emily for the death of his son. This is because Henry was the engineer who designed the flawed/dangerous animatronic which killed the crying child. As mentioned by the Game Theorist, that the jaws to crush/injure the child would have to be stronger than they needed to be. So was this an accident or by design? William obviously blamed him and so, he killed his daughter, Charlotte, as retribution.