
Five Nights at Freddy’s Games in Order
| Chronological Order | Based in | Release Order | Based in |
| Secret of the Mimic (2025) | 1979 | Five Nights at Freddy’s (2014) | 1993 |
| Five Nights at Freddy’s 4 (2015) | 1983 | Five Nights at Freddy’s 2 (2014) | 1987 |
| Five Nights at Freddy’s World (2016) | 1985 | Five Nights at Freddy’s 3 (2015) | 2023 |
| Five Nights at Freddy’s 2 (2014) | 1987 | Five Nights at Freddy’s 4 (2015) | 1983 |
| Sister Location (2016) | 1990 | Five Nights at Freddy’s World (2016) | 1985 |
| Five Nights at Freddy’s (2014) | 1993 | Sister Location (2016) | 1990 |
| Into the Pit (2024) | 2020 | Freddy Fazbear’s Pizzeria Simulator (2017) | 2024 |
| Five Nights at Freddy’s 3 (2015) | 2023 | Ultimate Custom Night (2018) | 2024 |
| Freddy Fazbear’s Pizzeria Simulator (2017) | 2024 | Help Wanted (2019) | 2027 |
| Ultimate Custom Night (2018) | 2024 | Special Delivery (2019) | 2029 |
| Help Wanted (2019) | 2027 | Security Breach (2021) | 2030 |
| Special Delivery (2019) | 2029 | Help Wanted 2 (2023) | 2035 |
| Security Breach (2021) | 2030 | Ruin (2023) | 2039 |
| Help Wanted 2 (2023) | 2035 | Into the Pit (2024) | 2020 |
| Ruin (2023) | 2039 | Secret of the Mimic (2025) | 1979 |
Secret of the Mimic (2025) – 1979

Why the game player is there
After the disappearance of a Fazbear Entertainment contractor, Edwin Murray, the player is assigned to go to his warehouse, Murray’s Costume Manor, with the objective of retrieving a “prototype endoskeleton” model that he had been developing for the company.
Trailer
Back Story
Edwin Murray worked as an engineer in Murray’s Costume Manor, owned by his father. While working for a project, he met Fiona and asked her if he could use her voice. After a while the two got together and then got married. When Edwin’s father died of old age, Edwin inherited his company and the building. Edwin, however, wasn’t sure if he was worthy enough to continue his father’s legacy, but he had an idea to make his creations real. Murray’s Costume Manor became something bigger, with many companies, such as Fazbear Entertainment, commissioning him different projects, mainly animatronic characters. Some of his creations include a variant of Chica the Chicken for Chica’s Party World and different versions of Foxy the Pirate, both of which were mostly designed by Fiona. Edwin coined the term “recycling” and the factory had the world’s first recycling center. At some point, Edwin and Fiona had a son; David Murray. Edwin was so obsessed with his work that sometimes didn’t want to celebrate David’s birthdays with them. Before David’s third birthday, Fiona goes to Fall Fest and dies, leaving Edwin alone with David.

Due to his loss and not having time to take care of David, Edwin decided to create an animatronic called Mimic1 which could learn and mimic human behavior. David was scared of the endoskeleton due to its creepy appearance, but Edwin assured him that it could become any character. M1 started to mimic Fiona to the point it actually thought it was the real Fiona, acting like David’s new mother figure.

Some time before David’s fifth birthday, David tragically dies, getting hit by a car while M1 was supposed to take care of him. Edwin was desperate, but M1 convinced him to create another Mimic so it could act like David. While he thought it was a good idea at first, Edwin couldn’t take it anymore and got angry at M1, saying that it’s not the real Fiona. M1’s program was then put in a machine called F10-N4 and the endoskeleton was used for Mimic2.

At some point, Fazbear Entertainment commissioned the “Fazbear Project” which consisted of creating the new animatronic band for their new upcoming pizzeria; Freddy Fazbear’s Pizza. However, the owners of the company, Henry Emily and William Afton, started changing ideas last minute to the point that there was not enough budget to finish it. They didn’t want them to be springlock suits anymore, despite Edwin making new and arguably safer versions of springlock suits despite water damage to some of them. William and some other higher-ups even wanted to change Fiona’s designs into a second lineup of drafts supposedly made by Henry that Edwin considered ugly, which would seem to become the ones used in the pizzeria.

All of this appeared to be caused by William, who started to secretly sabotage Edwin’s company by using his friendship and communication with Henry, as shown through multiple e-mails and audio logs. It went as far as Afton convincing an employee to get info on Edwin’s projects, who then proceeded to convince other employees to join Fazbear Entertainment. Thanks to the spy, Afton and Fazbear Entertainment found out about the Mimic Project and wanted it at all costs. In the end, Fazbear Entertainment acquired the land and his house, and William Afton offered Edwin the role of lead engineer.

During a rage-induced mental breakdown, when M2 started mimicking David, Edwin attempted to violently destroy M2, in turn, infusing it with his agony, pouring his murderous thoughts and emotions into M2’s systems, causing it to perpetually mimic Edwin’s worst traits and develop a self-aware concept of cruelty. M2 caused an explosive accident in Edwin’s home office, it began to copy his voice and repeatedly mocked Edwin’s helplessness while forcing him to reflect on his neglectful behavior, revealing its grudge towards its creator. It makes fun of Edwin even further by talking about the new legs it built for its body. M2 then began killing every employee sent by Fazbear Entertainment trying to get the Mimic Project, while F10-N4 made sure M2 stayed contained and prevented anyone from letting it escape or get its hands on the information of its creation.

It’s currently unknown if Edwin survived, got old, and worked at the Freddy Fazbear’s Mega Pizzaplex, like his counterpart did in Tales from the Pizzaplex, but currently he is completely missing.
Walkthroughs
Video –
Maps

Endings
Walk Away Ending: Upon getting the blueprints and escaping the basement, Dispatch tells Arnold to hand over the Data Diver in the Inventory Tube System. Doing so opens up the garage to exit the facility. Upon entering the van, Dispatch reveals that he has been trying to speak to Arnold all night, and tells him that he’s fired from Fazbear Entertainment for “misplacing company property”. Arnold, confused, defends himself; saying he followed orders given to him by Dispatch; he then checks the mirror only to see the Mimic inside the van, which rushes towards him and attacks him. After Arnold regains his consciousness, the player can see his point of view inside the Fredbear springlock suit on-stage in the pizzeria section of MCM. Both Chica and Bonnie play music beside him as the credits roll.

Framed Ending: Arnold, upon being asked to turn in the Data Diver, refuses and tries to leave the security office. Dispatch locks the door, forcing Arnold to use the “Parachute” option on the H.E.L.P.E.R. console. Arnold makes his way through a crawlspace, as Dispatch talks about what will happen when M2 finds him. Eventually, the Mimic himself finds Arnold as he is engaged in one last chase. This chase ends in Arnold reaching his van and driving away with the Data Diver. The Mimic manages to catch up with the van and attempts to take Arnold down again, crashing the car as Arnold presumably dies and the Mimic makes off with the stolen Data Diver.

Redeemed Ending: Inside Edwin’s home, Arnold takes the White Tiger Doll out of storage. Navigating through a duct, Arnold appears in a room made for David. Placing the doll on a pedestal, an audio recording of Edwin and Fiona plays, as the Mimic slowly emerges from the closet. Using a quilted display of animals, Arnold pushes the corresponding animal face buttons to play a story, stopping the Mimic’s advances on him. The correct inputs open a port for the Data Diver inside the Mimic, allowing Arnold to upload a program to pacify it, and cause it to take on the stature of a child. Taking the doll, “David” is told by the recording of Fiona to “sleep tight”, as it goes to the bed. “David” says “I love you.”, and falls asleep, with the screen fading to black.

Five Nights at Freddy’s 4 (2015) – 1983

Why the game player is there
Playing as a child, you must safeguard yourself until 6am by watching the doors, as well as warding off unwanted creatures that may venture into your closet or onto the bed behind you.
You have only a flashlight to protect yourself. It will scare away things that may be creeping at the far end of the hallways, but be careful, and listen. If something has crept too close, then shining lights in its eyes will be your end.
Trailer
Back Story
The mini-games tell the story of the one we all know as, the Crying Child, and his fear of the animatronics due to him seeing his father William Afton, putting the head of springlock onto an employee and it gives him terrible nightmares and fear of them. So, the main game could be him having nightmares of the animatronics while in a coma. Why was he in a coma you ask, well…
The Crying Child was William Afton’s youngest son and since William Afton was so busy with the Fazbear’s business, he neglected his children. He was unaware of the trauma that seeing him place a staff member into the Spring Bonnie costume had on his youngest child. Michael Afton, who he gave responsibility of looking after the crying child was constantly bullying him and scaring him. On the crying childs birthday, he has it at his fathers Fazbear and Friends Pizzeria and is terrified of the animatronics. His brother Michael finds it hilarious and pranks him by holding him up to the Freddy Fazbear animatronics mouth and it crushes the crying childs head. The crying child doesn’t die, but has brain damage and is in a coma, until a few days later where he dies. The voices he is hearing from the plushies in the end are actually his brother Michael, consumed with guilt, and his father William, telling him, that he will fix him. The reason that is important is because it starts William’s obsession with getting the children to possess animatronics.
Walkthroughs
Video –
Map
Click on the icons to see game information/videos.
Endings
Night 5 Ending: After completing Night 5, a minigame cutscene will play. It is the Crying Child’s birthday party, and he is shown getting picked up by his older brother, the kid wearing the Foxy mask from the Night 1 and Night 3 minigames, and his friends, who are wearing Freddy, Bonnie and Chica masks respectively, and thrown into Fredbear’s mouth, in an incident known as “The Big Bite”.

Night 6 Ending: After completing Night 6, a minigame cutscene will play. This time, the crying child is shown in darkness with his Plushies in front of him. His brother asks if he can hear him, then proceeds to apologize to him for everything he done to him. After that, the Fredbear plush speaks to the child, asking if he still believes that he, along with the rest of the plushies, are his friends, and saying that he will “put him back together”. As he speaks, the plushies disappear one by one until only the child is left, who proceeds to break down as a flatline beep is heard in the background, implying that the child had died due to the bite.

Nightmare Ending: After completing Nightmare/Night 7, the player will be taken to a grey box with locks on it. The player can click on the locks, but the box cannot be opened in any possible way. Then, a message appears, saying “Perhaps some things are best left forgotten, for now”. This is still a mystery. Sorry I don’t have an answer and neither does the creator of the games. I think he had to continuously outdo himself due to the fans insistence and is now a bit scared to let them down?

Five Nights at Freddy’s World (2016) – 1985

Why the game player is there
With 48 playable characters, multiple endings, multiple difficulties, and a great soundtrack from artist Leon Riskin, FNaF World hits the ground running and doesn’t stop. Take control of Freddy and the gang as they set out on a quest in the world beneath worlds, a world that reflects the actions and deeds of the “flipside”, where things have started becoming distorted and broken. Lead your team deeper into this digital world to find the source of these glitches and monsters, and restore it to what it was designed to be- a safe haven.
But be careful, behind the curtain there may be something even more sinister pulling the strings…
Trailer
Back Story
This game seems a bit strange to most of the people playing it, because… it’s not scary. But the back story is actually telling you about the Crying Child. It starts off with the exact same line at the end of Five Nights at Freddy’s 4 (2015), with the golden freddy plushie saying “I will put you back together”, which we theorise is his father William. FNaF World serves as a metafictional, spiritual follow-up to FNaF 4, where the player, guided by a glitchy Fredbear, collects “clocks” in various minigames to “put the crying child back together”. This process mirrors the promise made in FNaF 4, aimed at curing the child’s shattered memories and allowing him to reach his “Happiest Day,” which is connected to the secret ending of Five Nights at Freddy’s 3 (2015).
Now the different endings are there for a reason, this game seems like a big effort for the creator Scott Cawthon to vent a bit of anger at his fans lol. The Normal ending is just critisizing the player for not bothering with anything apart from playing the game e.g. not going the extra mile to collect and find secrets. The hard mode is complaining that the player always wants more and Scott Cawthon is tired of having to make the more interesting or hard to find endings. The rest are mostly for fun, but the Chipper’s Revenge made me laugh as it was a game that Scott Cawthon originally made called Chipper & Sons Lumber Co. and was the reason he made Five Nights at Freddy’s because his feedback from it was that it was creepy. So he leaned into the creepy and created FNAF.
Walkthroughs
Video –
Map

Endings
Normal Mode Ending: This ending is unlocked through normal Gameplay in Normal Mode. After getting the Key and unlocking all the security gates, the boss Security stands in the way. Upon defeat, the player can finally enter the tent behind it. However, upon entering, the player is then mocked by a voice for beating an imaginary enemy in an imaginary game on the easiest difficulty. The one behind the voice manipulates the plot to not allow the player to proceed any further, implying something lies beyond the tent on a harder difficulty. This ending grants the Security trophy on the file select screen.

Hard Mode Ending: To reach this ending, the player must play normally through the game, except in Hard Mode. After defeating Security and entering the red tent, the player is transported to a cut-off area of Fazbear Hills. At the end of the path is a portal which leads the player to the true final boss of the game, Animdude, a representation of Scott Cawthon who has the form of his now synonymous avatar. Upon defeat, Animdude chastises the player for their actions, saying he did nothing but give more and more games to the player to appease their insatiable appetite for more games and his repayment was for them to kill him, the storyteller. He then explodes into a cloud of pixels and the words “THE END” appear on the screen, hinting that this is the true or final ending by putting it in uppercase, unlike other “the end” endings which are in lowercase. Upon completion of this ending, the Animdude trophy is added to the file select screen.


Fourth Glitch Ending: This ending is unlocked upon finding more than three glitches. This is achieved by going to the glitch after the Bubba fight and proceeding as normal until the player reaches the third Sub-Tunnel. The player must then go up, right, up, and right until they reach a corner. Pressing down here will reveal a false wall which leads to another glitch. In the fourth Sub-Tunnel, there is just a man, a lake, and a bunch of trees. Talk to the man, whose name is Old Man Consequences. He tells the player that they have gone too far down into the code and they are stuck here with no way out. He offers to fish with him before a simple “the end” appears in the text box. Upon completion of this ending, it grants a trophy of the Freddy Fazbear sprite that appeared in the ending.

Drowning Ending: This ending is found in a similar fashion as the Fourth Glitch Ending, with some minor changes at the end. First, proceed to the Fourth Glitch. Then pace back and forth above the lake. The Freddy sprite should begin to shift closer and closer to the lake before eventually falling in. Hitting the arrow keys back and forth will cause Freddy to struggle until he goes completely under the water. He will then be shown falling in the middle of a black screen. After about two minutes, the screen will cut to a figure who seems to have their back to the player and arms around two others. The background will flash many colors and stay like this until the player closes the game via task manager, or presses “F2” to restart the game. If the player hasn’t gotten the Fourth Glitch Ending trophy yet, they will receive its reward if they complete this ending first.

Universe End Ending: To get this ending, the player must meet up with the Fredbear NPC while having Fredbear as their party leader. After the dialogue begins, the background will go black and the two will cock their heads to the side, as if they are short-circuiting, while text explains that the universe cannot have two Fredbears existing in the same place at the same time. Afterwards, their entire upper bodies will explode and the words “Universe end” will appear on the screen, fully implying complete destruction of the Universe with only Fredbear’s legs remaining. This ending can be easily obtained by starting a new game in Fixed Party Mode and setting the blue 1 party marker on Fredbear. Then the ending will occur in the first cutscene of the game. However, Scott Cawthon made it a requirement to obtain every character in the game via Adventure Mode on a separate save file. If this ending is attempted before obtaining every character in a separate Adventure Mode save file, the player will only be able to choose the top 2 rows of characters, making it impossible to obtain this ending, forcing players to do it the hard way or edit their save file. Getting this ending earns the Fredbear Legs trophy on the file select screen.
Chipper’s Revenge Ending: To reach this ending, the player must first travel to the most northern area of Choppy’s Woods, accessed through Lilygear Lake. If the player keeps traveling west, they will eventually come across an entrance to the Mysterious Mine, located at the top and center of the map. On the lower-left portion of the map, a small hallway can be seen jutting out from the mine. The player must navigate the dark maze to reach this spot. From the map, it looks as though a false wall or keyblock is there, so it requires the key before being able to fight the boss. When the player enters this hallway, it will set off some kind of switch that triggers the fight, though this might have just been a keyblock. The boss himself, Chipper’s Revenge is quite powerful, capable of taking out even the highest leveled animatronics in a single hit. It is highly recommended the player take in multiple characters capable of using Gift Boxes (such as Crying Child, Funtime Foxy, Coffee, and RWQFSFASXC). In the earlier version of the game, Chipper could only be defeated by using Unscrew or Unscrew 2. Upon defeat, Chipper bemoans his franchise’s fate, speaking of how players would rather be scared by the Five Nights at Freddy’s franchise. He swears to return one day before deactivating. Upon his defeat, the Chipper’s Revenge trophy is earned on the file select screen.

Clock Ending: This ending is unlocked by gathering all the clock pieces and solving their puzzles. To do this, first, any time the player speaks to the storyline Fredbear, they must go through his dialogue until the “DONE” button appears. Do not click it. After staying idle for a few seconds, Fredbear will transform into his 8-bit form and allude to darker things. The figure with only two small yellow eyes that is seen when starting up the game for the first time tells the player “We are still your friends” and “Do you believe that?” similar to the ending cutscene of FNAF 4. It goes on to say that “the pieces are in place for you”, and that all the player has to do is to find them. It then tells the player to rest, before disappearing. A pixelated “the end” appears, and will go away if the player presses the Esc key, or the “F2” key. Upon completing this ending, the Crying Child trophy is earned for the file select screen.

Five Nights at Freddy’s 2 (2014) – 1987

Why the game player is there
Freddy Fazbear’s Pizzeria is a family-friendly restaurant themed around lovable animatronics that sing during the day, a place of fun and joy for children and parents alike. At night, however, the restaurant takes a dark turn, and those same animatronics take to roaming the halls of the pizzeria. As the new night shift security guard, Jeremy Fitzgerald has to work the night shift, from 12-6 AM, for 5 days. Jeremy’s job as the night guard is to watch over the animatronics via cameras around the pizzeria, using a flashlight to see inside dark areas – including the shadowed, doorless hallway that leads into the office.
An unnamed staff member calls Fitzgerald on the phone each night to provide advice and information on the franchise’s backstory. The employee explains that the restaurant’s animatronics feature facial recognition software connected to a criminal database, with the purpose of protecting children from potential harm. Despite these features, the robots were not programmed with a proper night mode; when they detect silence, they seek out the nearest source of noise to find people to entertain, which happens to be the security office. The caller further relates that a number of older animatronics were outfitted with this technology and are kept onsite for spare parts.
Trailer
Back Story
The Pizzeria reopened two years after the Missing Children Incident of 1985. The new technology Henry created focused on facial recognition. But these animatronics didn’t take a liking to adults. The animatronics were hostile towards the guards at night due to their technology, which used parts from the old models. They were haunted by the souls of the MCI kids, which passed over to the Toy animatronics.
William worked the day shift, with Jeremy Fitzgerald working the night. The Spring Bonnie suit went missing because William committed five more murders. The Pizzeria is immediately closed down, but Jeremy shows up to work, not realizing what has happened. The following morning, Jeremy is put on a day shift for a birthday event, where the Bite of ’87 occurs, resulting in his frontal lobe being forcefully removed by an unnamed animatronic. The Pizzeria was open for a mere three weeks before its inevitable closure.
While William Afton is going mad with grief at his son dying in the first restaurant, Henry Emily the engineer of the animatronics after stealing the designs from MCM (See Secret of the Mimic (2025)), he designs a Marionette to keep his daughter, Charlotte, safe in the new pizzeria, while he was working. She wears a green arm band which lets the Marionette know when she is adventuring away from the building. A group of kids decide, one day to trap the Marionette and then lock Charlotte outside. William Afton, kills Charlotte as she is trapped outside, which is not explained but the dates are very close to his son’s death, so it could be his grief and psychotic tendencies causing him to lash out at his business partners daughter. But the Marionette escapes it’s box and makes its way to Charlotte’s body due to it’s programming to protect her. It malfunctions in the rain and falls. Charlotte’s spirit attaches itself to the Marionette.
William notices that the animatronic of the Marionette is acting differently and that painted tears are seen running down it’s face, which then reinforces his idea that agony is needed to infuse the animatronics with human spirits.
He becomes obsessed with the idea and due to the bad press of the previous locations, it causes him to open a new franchise called Circus Baby’s pizzeria.
William has his son, Michael, replace him at the now-closed Pizzeria, where Michael would take the haunted animatronic endoskeletons, but the original models were taken away at the time of the Pizzeria’s closing. His alias for this job was Fritz Smith. The tampering with animatronics and his “unpleasant odor” would get him fired after one shift.
Walkthroughs
Written –
Video –
Map
Click on the icons to see game information/videos.
Endings
Normal Ending: Upon completing Night 5, Jeremy Fitzgerald receives his paycheck for $100.50.

Night 6 Ending: Upon completing Night 6, Jeremy Fitzgerald receives an additional $20.10 as an overtime bonus, attached to a newspaper article saying that Freddy Fazbear’s Pizza is closing down.

Custom Night Ending: Upon completing Custom Night, Fritz Smith receives a pink slip of termination stating that he’s fired for tampering with the animatronics and having an odor. The pink slip also has a comment berating Fritz for getting fired on his first night on the job.

Sister Location (2016) – 1990

Why the game player is there
Welcome to Circus Baby’s Pizza World, where family fun and interactivity go beyond anything you’ve seen at those *other* pizza places! With cutting-edge animatronic entertainers that will knock your kids’ socks off, as well as customized pizza catering, no party is complete without Circus Baby and the gang!
Now hiring: Late night technician. Must enjoy cramped spaces and be comfortable around active machinery. Not responsible for death or dismemberment.
Michael Afton is the techician hired and is the players character.
Trailer
Back Story
Following the closing of a Fazbear location, William Afton decides to move away from Fazbear Entertainment and start his own line of children’s entertainment. He founded Afton Robotics, LLC and created the funtime animatronics. These animatronics, in reality, were child kidnapping machines.

They were only created so Afton wouldn’t have to get his own hands dirty for killing the children which he believed could possess his animetronics. Each animatronic had a specific role in kidnapping/killing the children. Ballora was a distraction, Funtime Foxy mimicked parents’ voices, Bon-Bon was a parent-tracking device, Circus Baby lured children with ice cream, and she along with Funtime Freddy were made to grab children and store them in their torsos for killing. Eventually, Afton’s plans backfired as his daughter was killed by his creations.

His daughter Elizabeth Afton was facinated by Circus Baby and would want to play with it. Her father told her not to and gave strict instructions, but Elizabeth finally met Circus Baby at her debue and was killed instantly. William Afton immediatly realised that the eyes from Circus Baby changed from blue to green. Which further facinated him at the spirits possessing animatronics. The ai system and Elizabeth become as one and Circus Baby has an interesting mention about a springlock failure which happened there and it is also mentioned in FNAF 3 by the phone guy. This hasn’t been explained, but we’ll see, as it would be the first in many more to come. Circus Baby’s Pizzeria quickly closed with a public statemnt saying that it was closed due to gas leaks… But it wasn’t a loss for William as he learnt that his experiments were a success as a child dying near metal while experiencing strong emotions could possess it and essentially become immortal.

Walkthroughs
Video –
Map
Click on the icons to see game information/videos.
Endings
Real Ending: After following Circus Baby’s instructions, Michael Afton will be taken to the Scooping Room, where after some dialogue from Circus Baby, the Scooper turns on, killing Michael. Then, the player will be taken to a cutscene where Michael’s silhouette appears in front of a mirror, with purple glowing eyes, while it’s actually Ennard using Michael’s skin.

Fake Ending: If the player has gotten the secret ending to the death minigame, then they will be granted access to the Private Room, where they must survive against Ennard, classic FNaF style – Surviving until 6AM while sitting in the Private Room office. Upon reaching 6AM, Michael returns home to watch the season finale of The Immortal and the Restless. After the episode ends, Ennard appears, dragging himself near the right side of the room, indicating that even if the ending described here were canon, Ennard would have found a way to kill Michael anyway. During this sequence, the basket of Exotic Butters can be seen on top of the TV.

Custom Night Endings: Upon completion of a Custom Night preset on Very Hard difficulty, the player will experience a minigame cutscene (regardless of player’s chosen order). The cutscenes detail Michael’s body being worn by Ennard slowly deteriorating until he turns purple in the penultimate cutscene, in which he regurgitates Ennard into the sewers before collapsing on the ground. Then, after Circus Baby says “You won’t die” repeatedly, Michael gets back up on his feet. After completing the player’s last mode on Very Hard difficulty, the player will be treated to a cutscene in which Michael speaks to his father, William Afton, who is still inside of Springtrap, whilst the remains of Fazbear’s Fright after burning down can be seen. Once Michael’s dialogue ends, Springtrap appears, after which the cutscene ends.

Five Nights at Freddy’s (2014) – 1993

Why the game player is there
Welcome to your new summer job at Freddy Fazbear’s Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots’ behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.
The player controls Mike Schmidt, the night guard, who from your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you’re allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn’t right- namely if Freddybear or his friends aren’t in their proper places, you must find them on the monitors and protect yourself if needed!
Can you survive five nights at Freddy’s?
Trailer
Back Story
With William Afton success in getting a human spirit to possess an animatronic, he went back to their first restaurant and started wearing the Spring Bonnie suit to lure children and kill them in a secret room. Which had been placed due to the danger of the springlock suits crushing people inside them. If an employee was wearing the suit and it malfunctioned, they would need to make their way to the secret room, so the children wouldn’t see them bleeding out and traumatising the children. Even if it was the 80’s I still don’t think this should have been okay… Anyway, William would take the children to the secret room due to it not having security cameras and the animatronics did not know it existed as it wasn’t programmed into their schematics of the building.

First victim was Susie. William told her that her dog was still alive and he would show her where he was. She is the spirit possessing Chica the chicken. the other children don’t really have too much information, just that he did similar tactics to lure them into the secret room and get them to possess the animatronics. Jeremy possesses Bonnie the rabbit, Gabriel possesses Freddy Fazbear, Fritz possesses Foxy the Pirate and Cassidy possesses the Golden Freddy animatronic. Cassidy is the most vengeful of the children to be killed. But from what we know of Arnold from Secret of the Mimic (2025), I think that it may be possessed by both of them as Cassidy is talking to someone, who we originally believed to be the Crying Child, in the Security Logbook, which is where we got Cassidy’s name from.

It’s generally believed there were only five, but Into the Pit (2024) game shows six children were killed by William Afton at the restaurant in 1985. The books and game name him as Andrew, though he is not given an animatronic to possess that we know of…This will hopefully be explained in future games.

William wanting to attach the children to the animatronics stuffed their bodies inside the springlock suits of the characters, thinking that it would work like Charlotte and his daughter Elizabeth. The game shows that it is actually Charlotte as the Marionette who was helping the children by showing them how to inhabit the animatronics. She was trying to protect them from death. Golden Freddy is not shown to be helped by Charlotte. Golden Freddy has a different back story placed across different games.
Oh, and Mike Schmit is actually Michael Afton after the Circus Baby’s incident where he didn’t die (see Sister Location (2016) Custom Night Ending for more details) and is looking for his father, so got a job as the security guard in the original restaurant and the mention of his odor which suggests his flesh suit is beginning to get a bit decayed.
Walkthroughs
Written –
Video –
Map
Click on the icons to see game information/videos.
Endings

Normal Ending: Upon completing Night 5, Mike Schmidt receives his paycheck for $120, and a message from Fazbear Entertainment saying “Good job, sport! (see you next week)”.
Night 6 Ending: Upon completing Night 6, Mike Schmidt receives an additional 50 cents as an overtime bonus and another “Good job, sport!” message from Fazbear Entertainment.

Custom Night Ending: Upon completing Custom Night, Mike Schmidt receives a pink slip of termination stating that he’s fired for tampering with the animatronics, general unprofessionalism, and having an odor.

Into the Pit (2024) – 2020

Why the game player is there
Jump into the pit and immerse yourself in a new chapter in the Five Nights at Freddy’s universe. Oswald wishes his town, and his life, weren’t so boring. That all changes when he explores the ball pit in a rundown pizzeria and finds himself in the past. However, Oswald’s deepest desire will have an unexpected cost…
Survive five nights of terror in this chilling adventure game. Travel between time periods, gather clues, and outrun the threat relentlessly pursuing you. Move swiftly and stay hidden, and you may just survive. But be careful—it’s not just your own life that’s on the line. Oswald’s father and children from the past could all meet their end if you don’t save them.
Trailer
Back Story
This one is pretty fun. It is basically a kid, Oswald, that has to hang out at a cheap pizza place after school due to both his parents working and not able to afford a babysitter, so they give him pizza money and leave him at Jeff’s Pizza place for the afternoon. Now Jeff’s is pretty run down and has obviously seen better days. Oswald decides to explore and finds an old disused ball pit in the back of the restaurant. The ball pit actually transports him back to 1985 where he witnesses the children being killed by Springtrap at Freddy Fazbear’s Pizza. The reason we know this is because of a sign next to the broken Golden Fredbear animatronic in the back room which says June 1985. Springtrap follows him home, pretending to be his father. Then you have to avoid him both in 2020 and 1985 to try save your dad and more kids that are hiding from Springtrap around the pizzeria.

The game is based from the first volume of the Fazbear Frights series books. Written by Elley Cooper with Scott Cawthon.
Walkthroughs
Video –
Map

Endings
1 Star Ending: Survive all five nights. This earns the “Pit-y Party” achievement. After Oswald saves his dad, he tries to explain but the yellow thing emerges from the pit, grabbing Oswald and violently dragging him in. A cutscene plays showing Oswald knocked out and tied down to a chair in what’s presumed to be the party room. A party hat on his head. It then shows Oswald waking up terrified as a door opens and a shadow looms over him. the screen goes black and the yellow rabbit’s laugh plays. Oswald presumably dies.

2 Star Ending: Get all 5 of Dad’s items and the picture. This earns the “Jeff?” achievement. Where after Oswald and his dad talk, it shows Jeff going into the ball pit room and getting attacked by the hung up Springtrap.

3 Star Ending: Get all 5 of Dad’s items, the picture, fix and play all the arcade machines, and play all 3 secret minigames. This earns the “Family Fun Night” achievement. Which has the same first part of the 2 star ending with Osawald and his dad talking but instead of Jeff being attacked by Springtrap, it just shows his family having pizza.

Hobo Ending: After meeting the Yellow Rabbit, walk outside the front door of Freddy Fazbear’s Pizza. This earns the “See Ya Dad!” achievement. After attaining the Hobo Ending, the player will not be able to leave from the entrance anymore. If the player continues to interact with the door, Oswald comments, “Nope. You’ve seen what happened last time.” and “… Seriously?”

What Am I? Ending: Fail the quick time event against the Yellow Rabbit on Night 5. This earns the “What Am I?” achievement. Where Oswald becomes an animatronic like them.

Five Nights at Freddy’s 3 (2015) – 2023

Why the game player is there

Thirty years after Freddy Fazbear’s Pizza closed its doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of “Fazbear’s Fright: The Horror Attraction” are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.
At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made…
The attraction now has one animatronic.

The player must yet again survive the night, now in the new Fazbear’s Fright: The Horror Attraction. Unlike the previous games, there’s only one animatronic that can attack the player, Springtrap. However, there are six Phantom animatronics, each with unique behaviors that, if the player fails to avoid, will attack the player and hinder their systems, allowing Springtrap to move faster.
Trailer
Back Story
The attraction is a replica of the old Freddy Fazbear’s Pizza located inside a local amusement park, meant to invoke, revive, and capitalize on the decades-old urban legends that surrounded the establishment. Outfitted with old animatronic parts and suits, as well as dim lighting and true-to-life decor, patrons would walk through the building like a haunted house, reliving the nightmare of 30 years ago. The current owners decided to cash in on the franchise’s reputation by creating a horror attraction themed after the restaurant. After much investigation, several parts and scraps were discovered and salvaged, ranging from paper plate dolls to (what could be) an old Foxy head and many more, but the biggest find came when a fully suited animatronic, Springtrap, was found inside the boarded-up Safe Room.
The attraction was meant to function as a sort of “haunted house”, with visitors entering through the north door and exiting out the south, passing right in front of the security guard’s office. The player character was hired exactly one week prior to opening precisely to play the role of the security guard who would receive the clients at the exit.
Now, this game gives us the story of how William Afton becomes Springtrap and the mini games enable the kids possessing the animatronics to be free in the good ending. Which makes the Crying Child wear the Golden Freddy Mask, which makes people assume that William Afton got the Crying Child’s ghost to possess Golden Freddy, but now that we know Cassidy possesses Golden Freddy. But the security log book where we find Cassidy’s name also reveals someone she is talking with. See te Lore section for more info.

Sorry, I forgot where I was going. Anyway the real ending shows when William Afton dismembers the animatonics, this time, the children fight back. William retreats to the Spring Bonnie suit, and the dangerous springlocks activate, killing him slowly (the same way that Cassidy died). But he knew he’d haunt the suit, just like the kids did. The Spring Bonnie suit stayed in the back room of the Pizzeria until it was found by the Fazbear’s Fright: The Horror Attraction owners.

Walkthroughs
Written –
Video –
Map
Click on the icons to see game information/videos.
Endings
Good Ending: To achieve the Good Ending, the player must get the cake ending for the minigames. If the player has gotten the Cake Endings of the secret minigames, then after the Night 5 minigame ends, the player will be taken to a screen featuring the illuminated heads of Freddy Fazbear, Foxy, Chica, and Bonnie, but the animatronic heads are empty, symbolizing that the souls of William Afton’s victims have been freed. The fifth head from the Bad Ending is nowhere to be seen, even if the player brightens the image. It should be noted that the positions of the animatronics heads match the gravestones in the lorekeeper ending in Freddy Fazbear’s Pizzeria Simulator, heavily implying that those are the names of the souls that had inhabited the animatronics.

Bad Ending: If the player progresses through the game normally, then after the Night 5 minigame ends, the player will be taken to a screen featuring the illuminated heads of Freddy Fazbear, Foxy, Chica, and Bonnie (in that order) lying on the floor, symbolizing that the souls of William Afton’s victims are still trapped inside the animatronic suits. A fifth head can be seen silhouetted in the background, which I think from the happiest day mini-game, that it’s the Puppet/Marrionette’s head.

Nightmare Ending: Upon completing Night 6, A.K.A. Nightmare, a newspaper will be shown, stating that Fazbear’s Fright has burned down. Upon brightening the image, Springtrap will be seen behind the Freddy Fazbear minifigure, revealing that he survived the fire.

Freddy Fazbear’s Pizzeria Simulator (2017) – 2024

Why the game player is there
As the title suggests, this game’s main focus is running a pizzeria and making sure it is a safe environment. Failure to do so may result in getting sued, and possibly blacklisted if sued too many times. The true gameplay of the game, however, after finishing their pizzeria, forces the player to sit after closing time to fend off the salvaged animatronics that lurk inside while they finish their tasks.
Trailer
Back Story
Let’s face it, by now Henry Emily realised what had happened in the restaurants with the Missing Children incidents and at Circus Baby’s Pizzeria location. He also realised what actually happened to his daughter Charlotte.
Henry Emily lures the animatronics (Scrap Baby, Molten Freddy, Scraptrap/William Afton, and Lefty/Puppet) by creating a fake, fully functional pizzeria acting as a trap. He uses a deceptive audio signal—the “calling”—to trick them into believing a familiar, blood-filled opportunity exists, knowing they would arrive to kill again. He is suprised when Michael Afton applies for the job, but in the ending he says that he understands him wanting to stay in order to possibly achieve his final goal of finding and ending his father. Henry built an underground facility to trap the animatronics and keep them in the maze. He then burns down the facility with himself and Michael inside to release all the spirits and give peace to his daughter.
Walkthroughs
Video –
Endings
Bad Ending: If the player beats the game after throwing away at least one of the animatronics, they will receive a message from Cassette Man stating that they’re fired for not completing Paragraph 4 as per their job.

Mediocrity Ending: If the Player finishes Saturday with a Faz-Score rating of 0, the player will receive a message from Tutorial Unit subtly criticizing the player for their minimalist behavior and politely suggests that they find employment elsewhere, after which they receive a Certificate of Mediocrity.

Bankruptcy Ending: If the player ends up with a negative amount of money due to a lawsuit, then Tutorial Unit reprimands them for their actions, after which they receive a Certificate of Bankruptcy.

Insanity Ending: If the player buys the Egg Baby, then touches the blue button near the monitor, and turns it on and off, they will be treated to dialogue in which Henry discusses William Afton’s actions while the player sees blueprints on the monitor screen, after which they receive a Certificate of Insanity.


Blacklisted Ending: If the player gets a risk of 50 or higher by Saturday, Tutorial Unit will reprimand them for their actions, after which they receive a Certificate that states they have been Blacklisted.
Completion Ending: If the player salvages all of the animatronics, then after beating Saturday, Henry reveals that Freddy Fazbear’s Pizza Place was created as a trap for the haunted animatronics, and even addresses Elizabeth Afton, whose soul possesses Scrap Baby, Molten Freddy, comprised of the remnant of the Five Missing Children, William Afton, who is trapped within Scraptrap, and his daughter, whose soul possesses the Puppet, who is trapped inside of Lefty, during his speech. While he is talking, a fire is started, which burns down the place, as well as destroying the animatronics and freeing the souls once trapped inside them. Upon the end of Henry’s speech, Tutorial Unit congratulates the player on their work, after which they receive a Certificate of Completion.
Lorekeeper “Ending”: If the player completes all of the minigames – Fruity Maze, Midnight Motorist, and Security Puppet – before gaining the Completion Ending, which is seen above, they will be treated to a hidden post-credits image depicting five tombstones representing five children, with one anonymous gravestone in the distance on the hill. The Security Logbook is released shortly after this and gives us the annoymous graves name.

Ultimate Custom Night (2018) – 2024

Why the game player is there
Welcome to the ultimate FNAF mashup, where you will once again be trapped alone in an office fending off killer animatronics! Featuring 50 selectable animatronic characters spanning seven Five Nights at Freddy’s games, the options for customization are nearly endless. Mix and match any assortment of characters that you like, set their difficulty from 0-20, then jump right into the action! From your office desk, you will need to manage two side doors, two vents, as well as two air hoses, all of which lead directly into your office.
This time you will have to master other tools as well if you want to complete the ultimate challenges, tools such as the heater, A/C, a global music box, a power generator, and more. As if all of that weren’t enough, you’ll also need to set up laser traps in the vents, collect Faz-Coins, purchase items from the prize counter, and as always, keep a close eye on not one, but two, Pirate Cove curtains!
Trailer
Back Story
Alright, this one is meant to be William Afton’s special hell loop created by the unknown child whose tomestone we couldn’t see the name of, which we now know is Cassidy from the Security Logbook released shortly after Freddy Fazbear’s Pizzeria Simulator (2017). Cassidy appears to be much angrier at William than the other children and has a score to settle. This makes me think she was the first child to be killed as mentioned by Circus Baby with the first Springlock incident, which suggests it had happened before. The two endings support the theory that it’s one of the spirits who could be possessing Golden Freddy that is torturing William.
Walkthroughs
Written –
Video –
Endings
Old Man Consequences Ending: If the player sets Old Man Consequences to level 1 and leaves all other characters at zero, then once they catch a fish, the player will be taken to the fourth sub-tunnel area from FNaF World, where Old Man Consequences will tell the player to rest their soul and to “leave the demon to his demons”. The player’s only option from this point is to drown in the lake by repeatedly mashing A and D, after which the game closes.

Golden Freddy Cutscene: Once the player has seen all of the Bear of Vengeance and Toy Chica: The High School Years cutscenes and achieves a score of 9800, then the last cutscene they experience will be a cutscene of Golden Freddy in his original Five Nights at Freddy’s appearance, twitching and fading into darkness. This could mean that the soul inside Golden Freddy is still not put to rest as it still wants to make William Afton suffer or the player, likely to be William, manages to beat the hell made for him and that the soul of Golden Freddy can now be at rest, leaving him in the void forever.

Help Wanted (2019) – 2027

Why the game player is there
The games is set in a VR game commissioned by the Fazbear corporation in order to clear their name. After the game was sent to another company to be finished, the previous development team left clues behind in order to defeat a mysterious figure.
Trailer
Back Story
The backstory of Five Nights at Freddy’s: Help Wanted (2019) revolves around Fazbear Entertainment attempting to rehabilitate its public image by creating a VR game that mocks the “horror stories” and “urban legends” surrounding their past, which were actually true.
Fazbear Entertainment hired an indie developer (often referred to as the “rogue indie developer”) to create a series of games to turn the company’s dark history into a joke. However, the company later cut ties with him.
“Silver Parasol Games” was contracted to develop The Freddy Fazbear Virtual Experience. To speed up development, the team scanned old circuit boards from damaged animatronics, which introduced a malicious, glitching AI into the system.
There is a malicious code which takes the form of a yellow, rabbit-like character named Glitchtrap (also known as Malhare), who is a digital representation or a copy of William Afton. A beta tester, implied to be Vanessa, discovers hidden tape recordings left by a previous tester (“Tape Girl”). These tapes reveal how Glitchtrap is trying to take over the user’s consciousness. The game culminates with Glitchtrap attempting to merge with the player, leading to the events in Security Breach where Vanessa becomes corrupted by this entity. This creates hwer into Vanny and her Dissociative Identity Disorder (DID) is answered for the next (still playable) game…
Walkthroughs
Video –
Endings
Pizza Party: Upon completing all other levels in the game, Pizza Party will become available. The player is tasked with navigating a maze of rooms to find the titular Pizza Party. In the end, they will enter a room full of cake, pizza, animatronics, and a tape. Glitchtrap will then appear and gesture for the player to follow it behind a curtain. After doing so, the player will be on a stage while a show starts, implying they “became” an animatronic. The credits roll, after which HandUnit tells the player there’s nothing more to find, thanks to them for playing before taking them back to the title screen. Whilst this is all happening, Glitchtrap can be seen dancing in the background in an almost gleeful and somewhat unhinged manner.

Merge Ending: Finding the 16th tape reveals how to destroy Glitchtrap. The tape states: “Let it approach you. Let it begin to merge with you. Play the music and flip the switch that will cause a hard restart of the game and flush the memory, effectively killing it. I hope.” The game will then continue. Randomly when loading into the main area, Glitchtrap will appear behind the main computer and will start to “merge” with the player. If the instructions from tape 16 are not followed, the player’s view will slowly fade to purple and glitch before fading back into the perspective of Glitchtrap. The implication is that the merge was successful and Glitchtrap can escape from the game. The game will then fade to black and take the player to the game over room.
Trapped Ending: If the player follows the instructions from tape 16, they will be taken to a room with only a giant door with handprints and scratches all over it. If the player interacts with a sliding hole in the door, Glitchtrap will appear on the other side. He then shushes the player before backing up into the darkness behind him. After this, the player is returned to the hub where a plush of Glitchtrap will be sitting on the floor next to them.
Mask Ending: If the player takes all 4 keys in the Corn Maze minigame and goes back to the basement door at the begin of the maze, they win the minigame in a different room than the others, and with a rabbit mask on the table in front of them.
Princess Quest: If the player reaches the end of the Princess Quest minigame and lights the final torch, Glitchtrap in a distorted form will appear in front of the player, saying what has been decoded as “I always come back. Let me out.”, and send the player back to the main area.
Special Delivery (2019) – 2029

Why the game player is there
Players will confront malfunctioning animatronics in their real world and attempt to survive these horrors come to life. Through the game, players subscribe to Fazbear Entertainment’s brand new “Fazbear Funtime Service” and get their favorite animatronics on-demand. Due to unfortunate circumstances, the visiting animatronics malfunction and attack subscribers instead of entertaining them.
Players must confront an endless stream of hostile animatronics that will follow them wherever they go. The question is, how long can players survive? And just what is happening at Fazbear Entertainment?
Trailer
Back Story
Five Nights at Freddy’s AR: Special Delivery is no longer officially available. The game was removed from app stores in early February 2024, and the official servers were shut down on March 14, 2024. It is no longer downloadable or playable through official channels.
It follows a premise where Fazbear Entertainment launches the “Fazbear Funtime Service,” a subscription-based service delivering, repairing, and renting out animatronics to customers’ homes. The backstory, told primarily through in-game emails, reveals a sinister plot where the animatronics become corrupted and malicious, serving as a direct narrative lead-in to Five Nights at Freddy’s: Help Wanted and Security Breach.
The emails highlight a Fazbear Entertainment employee named Ness (heavily implied to be Vanny/Vanessa from Help Wanted and Security Breach). A fellow employee named Luis monitors Ness, noticing her searching for inappropriate and concerning topics like “how to cut a human in half,” “lifelike male masks,” and “viking blood eagle”. Ness, under the influence of Glitchtrap, manipulates the IT system, gaining administrative access, and ultimately locks the IT team out while allowing the virus to spread to the animatronics. The story ends with Vanessa, now fully under the influence of the virus, transferring to a security position, setting up her role in Security Breach.
The game acts as a bridge, showing how Fazbear Entertainment is rebuilding its reputation while simultaneously dealing with the corruption that leads to the events at the Mega Pizzaplex.
Walkthroughs
Written –
Five Nights at Freddy’s AR: Special Delivery is no longer officially available. The game was removed from app stores in early February 2024, and the official servers were shut down on March 14, 2024. It is no longer downloadable or playable through official channels.
Video –
Endings
Escaping the Circus: After completing the DLC, you’ll get a cutscene ending showcasing of what the player had done to the animatronics. Ballora is firstly seen with a fractured skull, having exposed wires and a broken endoskeleton. She is laying on the floor, lifeless. Ringmaster Foxy, laying on the floor in the next room, is impaled with a long and sharp, probably metal object, which may imply that the player stabbed him. In the final point of the cutscene, we see a combined endoskeleton, probably Magician Mangle’s, and next to them lays Great Escape Golden Freddy, seemingly lifeless, but before it ends, his eyes turn a bright, glowing blue, implying he’s still alive, and not dead, but just defeated.
Security Breach (2021) – 2030

Why the game player is there
Play as Gregory, a young boy trapped overnight in Freddy Fazbear’s Mega Pizzaplex. With the help of Freddy Fazbear, Gregory must survive the near-unstoppable hunt of reimagined Five Nights at Freddy’s characters – as well as new, horrific threats.
Once nighttime protocols are initiated, the animatronics at Freddy Fazbear’s Mega Pizzaplex will relentlessly pursue all intruders. Glamrock Chica, Roxanne Wolf, Montgomery Gator, and the Pizzaplex’s security guard, Vanessa, will turn over every Cotton Candy Pizza Stand if they have to – it’s not wise to stay in one place for too long.
Trailer
Back Story
The backstory of Five Nights at Freddy’s: Security Breach revolves around the corruption of the Mega Pizzaplex by a digital entity known as the Mimic (often identified as Glitchtrap), which takes control of the animatronics and the security guard, Vanessa. Set roughly 10 years after Freddy Fazbear’s Pizzeria Simulator, the game follows a young, homeless boy named Gregory who gets trapped inside the complex after hours and must survive until morning while being hunted.
Walkthroughs
Video –
Endings
The Alley Ending: Gregory runs from the Pizzaplex, and is shown to have fallen asleep in a cardboard box, possibly implying that he is homeless. He covers himself with a newspaper reporting missing local residents as he goes to sleep. Vanny eventually finds him later in the night.
The Getaway Ending: Gregory drives off with Freddy in a Fazbear van. Freddy runs out of power and shuts down. Gregory stops the van and resuscitates him using the vehicle battery, and they both ride off together into the sunrise. A newspaper article reports that Freddy has been replaced with Montgomery Gator, he himself being replaced with Glamrock Mr. Hippo. This also indicates the animatronics were repaired or replaced afterwards.
Burn It All Down Ending: Burntrap tries to escape the burning wreckage of the pizzeria, but is captured by Tangle. Gregory and Freddy both escape the collapsing pizzeria from underground. Gregory and Freddy both sit atop a hill, enjoying the sunshine from the next morning.
To The Rooftop Ending: Gregory and Freddy set fire to the Pizzaplex. Vanny captures Gregory on the roof, but Freddy is able to see Vanny with Roxy’s eyes. He forces Vanny to surrender, tackles her off the ledge along with himself while bidding farewell to Gregory, killing them both. Gregory removes Vanny’s mask and is utterly confused. Back on the roof, a seemingly still alive Vanessa in her night guard uniform can be seen looking downward, presumably where Gregory and Vanny are. A news article reports that the Mega Pizzaplex has burnt down and that flammable Fazbear toys have been recalled.
Disassemble Vanny Ending: Vanny finds Gregory in her lair. As she cackles and reaches out to grab him, he hits a button and orders the S.T.A.F.F. Bots to “disassemble” Vanny, presumably killing her. Gregory then approaches the critically damaged Freddy, who tells him that he is his superstar before shutting down. A news article reports that the Mega Pizzaplex has been closed due to health concerns, with plans to reopen next season.
Redemption Ending: The screen from Princess Quest 3 errors out, and Gregory crawls out of Vanny’s lair. Outside, he sees that the S.T.A.F.F. Bots have malfunctioned and collapsed. Vanny’s mask and bowtie are also on the ground with Vanny nowhere in sight, implying that she was freed from the control over her. Gregory then returns to the front exit of the Pizzaplex while carrying a dufflebag that contains Freddy’s head. With some encouragement from the still-active head of Freddy, he approaches Vanessa who is waiting at the doors for him. Gregory, Freddy’s head, and Vanessa all sit atop a hill, enjoying the sunshine from the next morning, while Gregory and Vanessa are both eating ice cream. Interestingly, Gregory is wearing a purple shirt and eating a Golden Freddy pop with part of its head bitten off.
Help Wanted 2 (2023) – 2035

Why the game player is there
Welcome back for another week of career fulfillment and minimal social interaction! We know how challenging it can be to find a place where you feel that you truly belong. And to find a job that treats you, mostly, with respect, and only infrequently with contempt. For that reason, we are excited to inform you that you did an adequate enough job the first time around to have you back! …Also, there were no other applicants. So strap yourself in, and get motivated to an appropriate degree! Cause you ain’t seen nothing yet!
As a brand new Fazbear employee you’ll have to prove you have what it takes to excel in all aspects of Pizzeria management and maintenance.
Go Backstage as a VIP to help Roxanne Wolf & the S.T.A.F.F. Bots get ready for their performances in the Pizzaplex Salon!
Head into the Fazcade and enjoy classic games like Bonk-a-Bon and Fazerblast! See if you can top all the high scores!
Take care of things behind the scenes in the Staff Only section of the Pizzeria. Deliver First Aid to patients who aren’t quite feeling themselves, and help animatronics perform routine diagnostics & maintenance.
Trailer
Back Story
It follows a Fazbear technician, believed to be Cassie’s father from FNAF Ruin, who is likely forced into a, or manipulated through, a virtual training simulation to prepare them for servicing the Pizzaplex. He is likely the “Bonnie Bully” from FNAF 4, working in the aftermath of Security Breach or during the events of Ruin. The game features connections to the “Princess Quest” ending, Sister Location (2016) environments, and potentially foreshadows Secret of the Mimic (2025) via a special update showing an old, possibly, Edwin-related factory.
The normal ending is achieved by simply going through the tasks of the game. In it, the protagonist realizes that they’re wearing the Vanny mask and that all the tasks have been happening in a fake world. Meanwhile, they learn they’re in the abandoned Pizzaplex where Security Breach and Ruin both take place. It turns out that the mask has been allowing Glitchtrap to access the protagonist’s mind just like it did with Vanessa in Security Breach. The protagonist sees a hand come out of a charging pod, but then they’re ambushed by staff bots and unable to see who or what emerges. After losing consciousness from the staff bots, the protagonist wakes up. But this time, they see from the point of view of another staff bot, seemingly having been turned into one from a combination of being corrupted by the Vanny Mask and being attacked, possibly even killed. To finish the ending, the protagonist sees Cassie, the main character of Ruin, and hands the Vanny mask to her. This allows her to be influenced by Glitchtrap to free the Mimic. It seems like Help Wanted 2 shows how the protagonist was used purely for Afton’s plot to pass the mask onto somebody who could free the Mimic, although it’s not clear if Afton was able to possess the Mimic.
Walkthroughs
Video –
Endings
Faz Force Ending: Upon getting all six of the Faz Force figures, a large box appears. Unwinding it causes a recharge station to appear, with the arm of Glitchtrap emerging from it, and several Nightmarionne S.T.A.F.F. Bots appearing to confront the player. Then the Mask Bot is shown rebooting, and gives Cassie a Security Mask.
Princess Quest IV Ending: Finding all the dummies hidden in some of the minigames, then receiving the purple Faz-Token from Mystic Hippo, allows the player to finally boot up Princess Quest IV. After a while of playing as the princess, the game transitions to first person as the Princess gives her sword to the player, who fights their way through the castle, lighting torches, and meets the Old Man as they approach a door. The player receives the Glitchtrap plushie while the Old Man, now wearing the mask of Vanny, claims this is a fair exchange. The player opens the door, seeing the Elevator inside it, and when they go inside, they find themselves trapped inside the claw machine, with Vanny staring from outside it at the player. Moon, representing the claw in the machine, takes the Glitchtrap plushie from the player and brings it to Vanny. The plushie now turns into a tiny Glitchtrap, only for Vanny to crush him with her hands, as she then moves away from the machine.
M.X.E.S. Code Ending: After collecting and piecing together an MCM puzzle, a large building, as displayed on the puzzle, will appear to the right. That building will have a mailbox with the numbers 4625 on it. Taking off the mask will reveal a white van to the left; upon looking at it, the back doors will open, revealing the M.X.E.S. machine with a four-digit keypad on it. Inputting 4-6-2-5 will cause a cutscene to play, with the M.X.E.S. Entity emerging out of the machine, to soon after be pulled back into it as the van drives off, resembling the moment when Cassie deactivated the machine in the sinkhole.
Ruin (2023) – 2039

Why the game player is there
Gregory is once again trapped in the now abandoned Pizzaplex, and he needs your help! Play as Cassie, Gregory’s best friend, Faz-fanatic, and would-be savior as she braves the dark, dreary, and dilapidated pizzeria. Armed with only a Faz-Wrench, a Roxy-Talky, and this weird bunny mask, you will have to help Cassie find her friend, free him, and safely escape the ruins.
Can you save your friend, yourself, and the Pizzaplex?
Trailer
Back Story
Ruin follows Cassie, a young girl, exploring the ruined, earthquake-damaged Mega Pizzaplex to save her friend Gregory, who claims to be trapped below by an unknown entity. Guided by a malfunctioning Faz-Wrench and a V.A.N.N.I. mask, she discovers the Pizza Place is now a chaotic, dangerous maze. It is later revealed to be a trap, with the entity mimicking Gregory’s voice to lure her.
Walkthroughs
Written –
Video –
Endings
Standard Ending: Cassie discovers that who she thought was Gregory is actually an endoskeleton called the Mimic, which is capable of doing as its name implies and imitating virtually anything in some capacity. The real Gregory then makes contact and tells her to flee, as Roxy defends Cassie and fights the Mimic, buying Cassie time to escape. Cassie runs through some underground tunnels, revealed by the previously activated forklift, and into an elevator whose door breaks the Mimic’s arm off. Despite Cassie escaping it, Gregory says he can’t allow the Mimic to follow her out. The elevator then plummets, seemingly knocking Cassie out on impact and the credits roll. In the post-credits, Roxy can be heard off-screen saying “Cassie?”, implying that she survived the fight with the Mimic and found the unconscious Cassie.
Scooper Ending: In Chapters 1, 3, 5, and 7, the player can find camera monitors that, when the map is zoomed out, allows them to access a hidden camera that does not correlate to any camera on the current map. For each of the four cameras found this way, they display a square, wooden door that then opens upon viewing. If the player has found all four hidden cameras, the Mimic will appear with a mascot costume during the ending chase sequence. During the chase, if Cassie goes left at one of the forks, she will find the doors opened via the cameras. At the end of the passage is a replica of the Scooping Room. Cassie can then run behind the glass window and activate the Scooper in time for it to fill the room with smoke and grab the Mimic. When the smoke clears, the Mimic is collapsed on the floor and the credits begin to roll.
Safe Spot Ending: If the player goes left instead of right when Gregory guides them to the elevator, they will run into a dead end. However there is a Fredbear cut-out on the far right. If the player goes to the cutout and puts on the Security Mask, it will show a scene of Gregory, Helpi, and Vanessa on a hillside eating ice cream, while balloons rise up. Gregory, whether real or the Mimic, states he found a hiding place whilst Cassie is heard with panicked breathing as the screen fades to black and credits roll.